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Old Jun 05, 2007, 03:14 AM // 03:14   #101
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why on earth would ps need a nearf?
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Old Jun 05, 2007, 03:20 AM // 03:20   #102
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Quote:
Originally Posted by CE Devilman
no need to kill skills..just take out one control options (F11 - control)
"Targeting: Item - Nearest"
this way bots cant pick up any drops.
Why havent they done this then?
Plz people, if they really wanted to nerf farmers, this would have been nerfed a LONG LONG LONG LONG time ago. As well as other skills like dolyak sig, stoneflesh, the riposites, shadow form, etc, etc. Dont give them any more ideas.
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Old Jun 05, 2007, 03:39 AM // 03:39   #103
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ok, so if you make PS target other, then in PvP, how exactly does the monk protect themselves from spikes? Spirt bond? So now I gotta start taking them both?

If Anet wants to ban bot farmers, why not hire a guy (count them: 1) whose job it is to stand in Granite, augry, ect, and look for bot farmers, and actively ban them, instead of nerfing skills to do it.
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Old Jun 05, 2007, 04:14 AM // 04:14   #104
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PS has been around since the dawn of time. the only reason PB was preferred is because it blocked just a lil bit less dmg and was maintained so you could be lazier!

Yes, PS is near required in many areas these days, and yes, bots are bad, but rly are you doing anything good by it? There are tons of bots out there, but there are also many MANY people who 55 themselves to make money and get items! Sadly, I feel as if near "made for farming" skills such as VwK will be nerfed before PS (I've been chatting with my guild about this impending doom.) Face it. And if more enchant strips come around, people will just use builds that use wep spells. Then wep spells will have to be stripped. It will be a never ending cycle!

Then we will end up with a PvE game full of professions that are nerfed into PvE oblivion with paragons and mesmers. Then the GW community will be forced to move to the *other* online games.

So in short, no. PS should not be nerfed. Why? because Anet will keep swinging the nerf bat until everyone leaves.
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Old Jun 05, 2007, 04:21 AM // 04:21   #105
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Reduces damage to 10% of your health. Minimum damage taken: 20
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Old Jun 05, 2007, 04:24 AM // 04:24   #106
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They're not going to nerf PS, it'd piss off PvPers and PvErs like no other....
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Old Jun 05, 2007, 05:00 AM // 05:00   #107
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PS has been around since Prophecies. So has that blasted -50 cesta. So have 55 monks. That's been TWO YEARS. ANet would have done something about it by now. They nerfed SB because it was too easy to PS + SB + some e management + lots of damage to 55. They won't nerf it. Deal with it.
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Old Jun 05, 2007, 05:08 AM // 05:08   #108
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Quote:
Originally Posted by FoxBat
Leave PvP out of your "I love my farm cheese" arguments.
Please don't tell me what to do. I have the right to post whatever I feel like just like anybody else. I wasn't even flaming or negative in my reply...

I think the number of PvP'ers that have replied to this post agreeing that PS needs no change and is an integral part of a PvP skill bar speaks for itself.

As a moderator I'm asking myself: "Does this post really belong in the Farming Sub-Forum?" If it wasn't for the above average discussion (for guru) I would have already either closed or moved this topic.

With that being said let's keep the flames down and continue to post constructive replies in this topic.

Lastly I would try not to quote-flame moderators...
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Old Jun 05, 2007, 06:21 AM // 06:21   #109
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If they even CONSIDER nerfing it I will leave and not even consider coming back for GW2
Nerfing it will just make people make new builds and piss everyone off
Oh yeah we'll stop the bots by nerfing this, we'll stop them by changing the farming system we'll balance out everything...sure!
They, from the beginning should have made it so skills have their separate stats for pvp and pve, that would stop a lot of stuff ups, then they should start thinking of getting rid of the bots instead of slowing them down, because slowing them down slows down heaps of other people too!!!
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Old Jun 05, 2007, 06:31 AM // 06:31   #110
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If this is really about bots (which it seems to be) just equip every foe with an enchantment remover, problem solved.
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Old Jun 05, 2007, 06:49 AM // 06:49   #111
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Quote:
Originally Posted by Levi Garett
As a moderator I'm asking myself: "Does this post really belong in the Farming Sub-Forum?" If it wasn't for the above average discussion (for guru) I would have already either closed or moved this topic.
I'll bet the mod that bumped it from riverside felt the same exact way. ;-P
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Old Jun 05, 2007, 08:06 AM // 08:06   #112
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Quote:
Originally Posted by jrk247
If this is really about bots (which it seems to be) just equip every foe with an enchantment remover, problem solved.
Thus rendering EVERY enchantment in PvE useless...

Anet isn't going to nerf it because they will loose to many players and the bots will still be there. Simple as that.
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Old Jun 05, 2007, 11:17 AM // 11:17   #113
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Quote:
Originally Posted by TideSwayer
Y Nothing can hurt you so it doesn't really matter what order you do skills in as long as you have prot spirit up (which can be kept up indefinitely), and ample regen.
not really.
1 vamp gaze and you are done with 55hp farming on necros
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Old Jun 05, 2007, 11:28 AM // 11:28   #114
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How long has PS been around like this?

So why would Anet suddenly decide to nerf it now? Besides, 55 has its limits, as discussed above. Plus there are other farm builds possible without using PS at all.
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Old Jun 05, 2007, 11:36 AM // 11:36   #115
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Prot spirit never generated an insane amount of loot by itself in terms of farming capability. Sure, a lot of farm builds revolve around it, but none are overpowered farm builds. The only ones that were overpowered needed spirit bond (outside harvest temple) and spirits (in urgoz). Both of those were nerfed.
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Old Jun 05, 2007, 12:21 PM // 12:21   #116
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Well, I doubt they will nerf PS, they would have already. And doing so would enrage every non-bot player in the game that relies on it, farming or not. Its a very good skill, hurting it just to hurt bots would be a bad move because at that point ANet would be coding for the bots not the customers.

Also the long duration and 5 second recharge time is not there to make it easy to keep up on a single target, its there to allow a monk the option to keep multiple team-mates covered by it. Removing the core ability/concept to keep part of your team protected against spikes would do alot of unbalancing, and I doubt they would justify doing so just for bots.
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Old Jun 05, 2007, 12:33 PM // 12:33   #117
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the simple fact is .. there will always be bots as long as there is farming, OF ANY TYPE, not just 55hp , so the way to go is not to nerf skills due to bots , or add loot scaling, both of wich has totally broken GW imo, the way to do it is to ban the bots, everyone can see who they are , cause they arent even proper bots but are simple macros who recreate simple mouse and keyboard strokes , so they have to walk into walls and crap and use target closest item to both get to were they are going and pickup items, so theres a really easy nerf as said before, just remove the target nearest item hotkey , then remove loot scaling , and let the rest of us enjoy the game in peace
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Old Jun 05, 2007, 02:26 PM // 14:26   #118
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Quote:
Originally Posted by jrk247
If this is really about bots (which it seems to be) just equip every foe with an enchantment remover, problem solved.
Yes, prot spirit is used for 55 builds, LETS NERF THE GAME.
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Old Jun 05, 2007, 03:10 PM // 15:10   #119
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Quote:
Originally Posted by Abnaxus
Ok, so the is the economy good or bad now?

Most players complained about the fact that prices of everything were unaffordable, because of 55hp farmers which produced a massive influx of cash in game, causing inflation.

Then A.net introduced hard mode and loot scale. The effect has been what you describe, less cash, more items, and consequently dramatic price reduction for most items, but also for runes and materials.

Now, players again complain that farmers ruin the economy. In what sense?

Do they mean that 55hp farming (or farming in general) are causing prices to be "too low"?

If this is the sense, I can only say WTF do players want? High prices again? "Medium" prices? What is a fair level of prices, and who decides what is a fair level?
What I am saying is that all in all, the economy hasn't changed.
The prices have scaled to the available gold.

i.e. in pre-loot scaling days...lets say a gold farmer could farm about 10-15k an hour and a "perfect" Gothic Sword was 100k + 10-20 ectos (or 260K at 8k per ecto)...now that same gold farmer is farming 3-5k hour (about 66% less) and that same "perfect" Gothic Sword is now 80-90k (about 66% less).

As you can see in the example, there is no change on value of the item as compared to the income of a player, just a change in the numbers associated.

Last edited by gene terrodon; Jun 05, 2007 at 03:21 PM // 15:21..
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Old Jun 05, 2007, 11:06 PM // 23:06   #120
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Quote:
Originally Posted by Captain Arne Is PRO
Reduces damage to 10% of your health. Minimum damage taken: 20
15 and I think it's fixed.
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